![]() The reason I want to use TexturePacker instead of Unity's Sprite Packer is because I cannot tell Unity whether to trim transparency or use MaxRects with my UI sprites that I wish to put into sheets. one doesn't know how many sheets are needed so again it's a manual process. This is pretty much like Multipack except as with solution 1.It is inconvenient because I don't know how many sheets are needed to fit all the sprites on, so it's quite a manual process of trial and error.If TP is not the solution, can anyone offer a solution Thanks for the quick reply. Plus, I already own Texture Packer and love it. ![]() Looking for a more elegant 'smart' solution. On our last project, I was making these texture atlas' manually, and it took a bit of effort to get them to work correctly.
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